The stereotype of gamers as abysmal communicators is familiar.
It’s easy to picture an anti-social type sitting alone in his unkempt room with the blinds drawn, swilling energy drinks and grinding levels past dawn. Or worse yet, the kind who racks up kills online while wearing a headset and emitting a nonstop stream of cringeworthy recriminations. There is also that timeworn trope of the dungeon crawlers—those chortling weird-beards in the back room of the comic shop, forever rolling dice of peculiar geometries and blurting shrill inanities about critical fumbles: “This is preposterous!”
Indeed, it is—for gaming has long-since emerged from the basement. More than half of American households are now home to at least one gamer who plays for a few hours a week. As an industry, vidya games have long since eclipsed Hollywood, and with mobile gaming now on track to surpass consoles and PCs, the global gaming market sits on the cusp of $100 billion. And, stereotypes aside, adult female gamers outnumber all those loathsome teenage boys.
Gamers, in fact, are everywhere. They’re running the morning meeting at your office, putting out literal fires in your neighborhood, and researching vital new kinds of medicine. And one thing all these roles have in common—whether it’s analyzing feedback from beta testers or crunching some quick numbers ahead of the guild’s next raid—is communication. In fact, whether you game via a big screen or a pocket-size one—or at a table with no screen at all—gaming might just make you a better communicator, collaborator, and all-around team player.
Project manager by day, dungeon master by night
Many games unite players in pursuit of a shared objective. Maybe it’s the simple, time-honored goal of a first-person shooter like Halo or Call of Duty, e.g., “shoot the opposing team more than they shoot us.” (A noble goal with million-dollar stakes, at times.)
Or maybe the mission is more complex; a group of friends gets together on Friday nights for wine, cheese, and a Dungeons & Dragons adventure involving twenty-sided dice and character sheets for goofy rogues with names like Storm Drayne.
All the same, these endeavors aren’t so different from when the sales team at the office pushes to hit its third-quarter target or when the developers furiously mash out the newest release ahead of next week’s deadline; they all require coordination. The Friday night dungeon master, who may have labored for hours mapping out a campaign that plays to her friends’ strengths and tests their cohesion, might find these same skills come in handy on Monday morning while mapping out the week’s goals for her trusty band of programmers.
Where guilds tend to use voice chat clients during raids and office folks might instead rely on Slack, in either case, unless each member takes on a role that serves the broader purpose of the team and works cooperatively, their effort is bound to struggle.
For a comical illustration of …read more
Read more here:: grammarly.com